As if our PCs are incapable of running the game. Ignore the utter nonsense about how some of its computations are server-side. SimCity, of course, could be a single-player game. John Walker’s recent Rock Paper Shotgun piece on SimCity’s “inherent brokenness” (and why gamers shouldn’t let EA walk this one off) echoed this sentiment. The fact that EA requires an “always on” connection is ostensibly because so many operations are taking place server side that your computer won’t be able to handle it (which is a blatant falsehood, since when I was streaming the other night, the only times I DIDN’T have latency was when I was disconnected from their servers and my computer had to run all the game operations), but in reality it’s to try to combat piracy. Minnesota Viking’s kicker, Chris Kluwe, was one of the many voices finding EA’s claims dubious: As many people pointed out, this seemed to be a choice EA had made in order to prevent piracy, rather than a necessity due to the (shoehorned-in) social aspects of the game. Throughout Simcity’s massive public flameout last week, questions were raised (repeatedly) about EA’s claims that an offline, single-player mode would be a massive undertaking because of the amount of calculations being done server-side.
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